3 D Projects

Student Film City Street

One of the most incredible projects I’ve been a part of was a student film I worked on while attending Brigham Young University’s award winning animation program. The film is called Student Accomplice and its story takes place in a city that is similar to San Francisco or Boston.

Using those two cities as inspiration, I took part in designing the streets and used my knowledge of Autodesk Maya to model several props and buildings. The street of buildings shown here is an example of the work I did during the film’s production.

City Street Sketch

One of my tasks was troubleshooting street views in perspective using designs from the visual development team. These street views were for the modelers and set dressers to know how to populate their streets and to give a small glimpse into how a fleshed out shot would look like before undertaking the task of creating the full shot in 3D.

Traffic Lights

Working on traffic lights was very instructive in helping me to learn how to iterate quickly and how to balance realism with artistic stylistic choices. Perhaps most of all, this task helped me learn how to make my work efficient.

By constructing separate pieces that could be recombined or stacked in different variations, the set dressers were able to create the variety they needed without losing time to focus on more important parts in the scene.

Medieval Still Life

One of my college assignments was to create a still life using 3D software. I love fantasy subjects, so I created a scene that represents the corner of an armory with assorted weapons and gear.

Tackling this project helped me learn the ins and outs of using Autodesk Maya and Arnold to model, texture, and light the scene. The most important thing I learned from doing this project was how create a good composition.

The part that I enjoyed the most was modeling the helmet and particularly the decorative brows. I really wanted to make sure that detail came through in the final image.

Blocking Pass

Lighting Pass

Wolverine by Barry Reynolds

One of my favorite character designers is Barry Reynolds who has designed characters for major motion pictures such as The Secret of Kells. His style is challenging to translate into 3D so I wanted to try my hand at it by undertaking this head sculpt of his take on the Marvel comics character Wolverine. This project was a prime opportunity to get better at my 3D character design skills and to become better at using Z-brush.

Wolverine Character Design by Barry Reynolds

Passionate About Animation

Hi, I’m Alessandro, a recent college graduate from the  animation program at Brigham Young University in Provo, Utah.

One of my favorite experiences of my animation training was working with my student cohort for the last three years to bring our creative vision to fruition in the BYU short film we produced, from inception to completion!

I learned to dedicate my effort to delivering top-notch work and creativity. My goal is to bring ideas to life through mastery, expertise, and passion for animation. I’m confident I can help you elevate animation projects to new heights! 

Letʼs bring your animation project to life today!